Also most of these spells last a long time. Due to a higher Base-healing, and a higher spellpower-coefficient, Healing Wave will heal for a lot more. Reply reply Home; Popular;Animate Dead. Fog Cloud – 4. high and 500 ft. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. You can choose from any of the following effects when you cast this spell. This is a very tricky question with no direct RAW answer that I can find in the Handbook nor tweeted about. I'm going to assume i didn't miss out on much. The ground in the area is covered with slick ice, making it difficult terrain. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. When you reach 14th level, your dominion over water is at it's most powerful. A thin green ray springs from your pointing finger to a target that you can see within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A Wis based attack roll is just an Attack roll using Wis. Am I correct in assuming that the spell description "You conjure up a wave of water that crashes down on an area within range. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). More importantly, your DM agreed, and its their opinion that matters. Eragon3942. The spell creates a 10-foot-tall and 30-foot-long wave that crashes onto creatures around it. Nov 6, 2015. "DnD Cantrips!Those low-level magic tricks that a caster can spam when they run out of everything more useful, or so the common wisdom goes. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. In case 2: This scenario is not allowed. In Dnd 5e Dissonant Whispers is a 1 st level Enchantment spell. Waves are going to hurt the fire elemental as that is indeed multiple gallons of water splashing it. Eian Undrai Parker (b. Protection from Evil and Good – 4. Any surfer who hopes to surf another. Dexterity saving throw. Use the Party Toolbox to manage multiple parties. Saving Throws Wis +10, Cha +9 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities acid, poison Condition Immunities exhaustion, grappled, paralyzed, petrified,. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s horrid wilting, incendiary cloud, sunburst are examples of these spells. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . You conjure up a wave of water that crashes down on an area within range. Each creature in that area must make a Dexterity saving throw. Characters Any Concept / Any System. The tidal wave spell description says: The water then spreads out across the ground [. Ability Score Increase. You could possibly also say that it does cold damage from the chill of the ocean. Saving Throw: None. #1. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. Regardless of real. Watery Sphere. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Tidal Wave (Open in new window) 3: Conjuration: 1 Action: No: No:. On a successful save, a. Aura of Vitality. Fog Cloud, Thunderwave. Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Let’s say that only a 5x5x5 square of the water affects the fire elemental. Don't give your players a swiss army knife if everything is a nail. For every 5 ft. Sleet Storm. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. mermaids reach adulthood after 16 years, and are considered elderly by 500. Reflection Chamber – P16. A creature targeted by this spell must make a Dexterity saving throw. RAW, wouldn't affect a ship. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. ago. You take control of the weather within 5 miles of you for the duration. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of water that crashes down on an area within range. A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. Poseidon is the violent and ill-tempered god of the sea, storms, earthquakes and horses. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. Each creature in that area must make a Dexterity saving throw. That's before getting to the fluff, non-combat things about being able shape and control water and ice. It must succeed on a Wisdom saving throw or be charmed by you for the duration. Any creature swimming in the water as the tidal wave hits it must make a DC 30 Swim check each round to remain afloat. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. r/DnD. We would like to show you a description here but the site won’t allow us. Melee Weapon Attack: +8 to hit, reach 10 ft. Shape water affects water within a five foot cube. Comments. Each creature in that area must make a Dexterity saving throw. . wide. Xanathar's Guide to Everything has a section on this sort of scenario:. At the end of each of its turns, the target can make a Constitution saving throw. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Therefore and if friction can be neglected, the wave propagation speed follows from (see Sect. The professor can walk across water and other liquids as if they were solid ground. I'd really like to pick tidal wave, because, you know, tides and gravity. 161, can fire a 30 foot long, 1 foot wide stream of water that can knock a target prone. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. D&d Online. Dancing Lights. 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area within range. The 3rd level spell Tidal Wave does bludgeoning damage. Charm Person – 3. Its efficiency is around 80%. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. Rogendo • DM • 2 yr. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. I ruled, that it had no special effect (aside from instantly killing. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Tidal Barrier. The area can be up to 30 feet long, up to 10 feet. Available Skins. Tryndamere. Not a super adventurous visual but its a cute idea. A wave of thunderous force sweeps out from you. In the description for Tidal Wave, it mentions the area for the spell can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. It can also speak with aquatic animals as if using a speak with animals. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. Wall of water, wind wall: they are walls that can help manipulate feild control from range attacks I assume you get the idea. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If it takes the full brunt that's a 10x10x10 cube of water due to being a large creature which makes it 7480 gallons of water. You conjure up a wave of ice and water that crashes down on an area within range. If a spell requires this distinction to be made it is stated as such in its description. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. A cleric or paladin may create holy water by performing a special ritual. Tidal Wave - Recharge . Wall. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. You can choose from any of the following effects when you cast this spell. Combine this with water walk giving the whole party. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. I ruled, that it had no special effect (aside from instantly killing. Trident. Note: Apparently the free spell list on DND Beyond is piracy now per the mods autobot so I had to not link. A leviathan has 328 Hit Points, an Armor Class of 17, and a Challenge Rating of 20. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneI'm sorry to come across so nitpicky. Tidal Wave. Each creature in this area must be subject to agile exemption verification. Because a whip and knife (aka dagger) are weapons. Type: Martial Melee Weapon Cost: 5 gp Weight: 4 lbs. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. Does this suggest that…Crushing Wave Outpost – P10. Casting Time: 10 minutes. if the spell effect itself has a written damage component (tidal wave 4d8) then its magical damage, if it is an indirect damage (like using shatter to destroy a pillar then the roof caving in) its not magical damage anymore. On a failed save, the creature takes 1d8 bludgeoning damage. My players don't know…Poseidon casts tidal wave, wall of water, or watery sphere. Tidal Wave. A creature takes 3d6 cold damage on a failed save, or half as much on a successful one. Vitriolic Sphere. Each creature in that area must make a Dexterity saving throw. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. Tasha's Hideous Laughter. In essence it is 8 + Primary Casting Statistic Bonus + Proficiency Bonus. He was force fed the Mizu Mizu no Mi by Arzen after Arzen himself removed Cyril's left arm. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. There are plenty of ways to make a Wisdom-based ranged attack as an action, so in Archer form you can make two Wisdom-based ranged attacks on each of your turns. Summon undead is notably the only Necromancy spell in the Summon Creature Spells category. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Compendium - Sources->Princes of the Apocalypse. The target must succeed on a dc 14 constitution saving. A leviathan has 328 Hit Points, an Armor Class of 17, and a Challenge Rating of 20. Tidal Wave (4e Power) Torrential Wave (4e Power) Wave of Despair (4e Power) Wave of Flame (4e Power) Wave of Knowledge (4e Power) Wave Slash (4e Power) Wave Spin (4e Power) Waveride (4e Power) 3. You conjure up a wave of water that crashes down on an area within range. Range: 120 feet. Since it specifies "can be" does that mean the caster chooses the size of the wave or is it always those dimensions? Last edited by LightLampson: Aug 27, 2018Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to come. They can choose which creatures have to make the saving throw, those they do not choose do not take any damage. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. But imo Tidal Wave is definitely up there with those two. Spell Lists. Spell Resistance: No. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneOn a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. Fantasy Props. You could call it a lack of. 200. You conjure up a wave of water that crashes down on an area within range. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. In other words, if something isn't required to be magical or non-magical, it's. On a successful save, the creature takes half as much damage and isn't pushed. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The spell ends if the creature drops to 0 hit points. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. The tsunami starts at any point you select within range of the spell and then moves at a speed of 60 feet in any direction chosen by you. Name. Texture pack: of levels by number of frame perfects:. And every creature that fails the save is. Most spells require the chanting of mystic words. ) A tsunami is an ocean wave triggered by large earthquakes that. The white lines are cotidal lines spaced at phase intervals of 30° (a bit over 1 hr). When you cast the spell you must choose the wave’s type, either a tsunami or a swell. Each creature in that cone must make a Constitution saving throw. Dust Devil. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area Prismari Professor of Perfection It is the easiest to make DM specials at low levels. Dnd 5e Hobgoblin is the most "Anime protagonist" thing i have ever seen and i love it. So for a Wizard, their primary casting statistic bonus is based on their Intelligence score. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot. A tidal wave is a shallow wave which is caused by the interactions between the gravitational forces of the earth, the moon, and the sun. The wall lasts for the duration. Tidal waves are waves created by the gravitational forces of the sun or moon, and cause changes in the level of water bodies. Tidal Wave D&D 5th Edition. Description. Pulse Wave. The area can be up to 50 feet long, up to 20 feet wide, and up to 20 feet tall. Advice and final thoughts. You conjure up a wave of water that crashes down on an area within range. Given that they have 102 hit points to begin with, a Tidal Wave spell. I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. Control. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Hell, I barely remember writing that moon power. $egingroup$ Now you and harlandski have me wondering if spell names are RAW short descriptions or just proper nouns. Casting Time: 10 minutes. The tidal wave is 75 feet high (regardless of the caster's level), and 100 feet long per level of the caster. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. At Higher Levels. 5. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave, 3rd level Conjuration (Druid, Sorcerer, Wizard). Primordial Ward. Range: 60 feet. You conjure up a wave of water that crashes down on an area within range. If two or more things happen at the same time on a character or monster's. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. 5 at the end of the creature's next turn), or only 12. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Moonbeam. You must be outdoors to cast this spell. Facing the wave, is that 30 ft. When the wall appears, each creature within its area must make a Strength saving throw. So, the spell affects an area "up to 30 ft long,. A tsunami is more than just a wave of water, but is a wave of energy, which is why it can travel so fast. Yes, natural sources of running water hurt a vampire for the listed amount of damage. For more information. The elemental can enter a hostile creature's space and stop there. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. Critical Inspirations. Im sure someone can give you a better answer though. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. If you do so, the resistances end, and you have the immunity until the end of. It is the easiest to make DM specials at low levels. Bards often have very high Charisma attributes by default, so the advantage to their roll feels a little unnecessary. Comparing some of the 3rd level Sorcerer damage spells, Fireball and Lightning Bolt seem to deal a ton of damage (8d6). Range: Long (400 ft. tall/level. Wish can stop a volcanic eruption, calm a storm, halt a tidal wave, prevent an earthquake, teleport a hundred people to somewhere else on the same plane, etc. Grease. Circle of the Ocean Spells Druid Level Spells 3rd mirror image, misty step 5th tidal wave, wall of water 7th control water, watery sphere 9th maelstrom, drown* Blessing of the Sea At 2nd level, your affinity to the sea grants you the ability to dwell within it. Water Portal The Black Geode – G1. I agree if it was. Favourite Spell: Tidal Wave. Duration: Yes Up to 10 minutes. Compendium Characters Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. Components: V, S, M (a drop of water) Duration: Concentration, up to 10 minutes. weapon, Wave happily accepts new converts. You conjure up a wave of water that crashes down on an area within range. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. Listed on Apr 26, 2023Harpies are great monsters for low to mid-level parties, but with some adjustments, they can even be used against higher-level characters. Create Water produces up to 10 gallons of water, already not that much. The Circle of Waves is an ancient order of druids, thought to have originated before humans walked the earth. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Bit of homebrew with my dnd group but scourge of rats is a necromancer/druid spell it summons hordes of rats to either attack an enemy fortress or devour an enemy. You conjure up a wave of water that crashes down on an area within range. The reason for this is because both class abilities state "immediately after you cast a level 1 spell". He grants favour to those he likes on the sea, and is the cause of calamity for others. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. , one target. > "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving. DnD’s prone condition can be ended by using half of your movement speed. At that level, wizard gain access to spells like haste and fly, and druids get things like tidal wave or sleet storm. Waves of creatures enter the field at a certain trigger. While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didn't fully read the rules on Fire Elemental then did it on the second round. When the wall appears, each creature within its area must make a Dexterity saving throw. High dex and wis for bending and fluid marshal arts that mimic water. The character actions had the following effects: Inspire Troops - Give your troops advantage in the next battle. “Gravity, master of the material. Magic Items. If you have no movement speed, you cannot get up from prone. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. While submerged, the leviathan magically creates a wall of water centered on itself. 5th-level transmutation. The area is heavily obscured, and exposed flames in the area are doused. Spell Description. It deals less damage, but it knocks them prone and it is far more malleable than the other twos, so you can use it more times in battle. Note that everything is “up to”; if you need to make the AOE 1 foot wide and 15 feet long so you hit two baddies but none of your allies, you can. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. 6) Although cost of construction of tidal power is high but maintenance costs are relatively low. Tsunami is a series of water waves caused by the displacement of large bodies of water. So my question is, can you change the shape of the area as to not hit your allies? Fire Elementals have: Water Susceptibility. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of. When you cast this spell, you create a huge wave of water that slams into one or more targets within range. Unless the enemy is in an enclosed space, the created water will have splashed and flowed out of the area before Shape Water could be cast, leaving you with much less to work with. In this article, you’ll learn everything you. Level: 3; Casting time: 1 Action; Range: 120 feet; Components: V, S, M (a drop of water); Duration: Instantaneous; In the event that a tidal wave drives up onto the shore, it bargains 6d10. . Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Compendium - Sources->Journeys through the Radiant Citadel. (Plane Shift: Zendikar, page 13) Your merfolk character has a number of traits in common with other members of this race. Your Charisma score increases by 2, and your Wisdom score increases by 1. We’ll touch on why in the next section. Each creature in that area must make a Dexterity saving throw. DM rolls, and it is a tidal wave of D20s, of all different sizes and materials, clattering across the table like aggressive stone tumbleweeds, ricocheting off each other, knocking over minis, and making an ungodly racket. You’ve conjure up a wave of water spell which crashes down on an area within a specific range. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Range long (400 ft. Properties. Tidal wave 🌊 4D8 damage & they have to do a save or become knocked prone. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. You could possibly also say that it does cold damage from the chill of the ocean. Each creature in that area. He is Zeus and Hades’ brother and lives in a palace made out of coral at the bottom of the sea. Bludgeoning. Tidal Wave is a great spell when things are crowded on the battlefield. The save is the same. Source: Xanathar's Guide to Everything. You conjure up a wave of water that crashes down on an area within range. 8) The life of tidal energy power plant is very long. Whenever I see people talking about offensive lvl 3 spells all they talk about is Fireball or Lightning bolt. add to list. The basic use of this spell is to duplicate any other spell of 8th level or lower. On a failed save, it pursues the course of action you described to the best of its ability. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. #1. Tidal Wave. It has hearing and darkvision out to a range of 120 feet. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. A wall of water springs into existence at a point you choose within range. Tidal Wave [ Raz-de-marée ] level 3 - conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave. You infuse the target area with the enervating essence of the blackwater depths, creating a tide of blackwater that spreads out from the designated point of origin at a rate of 100 feet per round until it fills the entire area. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If it is Large or smaller, it is also grappled (escape DC 14). Tsunami. 距離: 120英尺. The area of affect is pretty large too Reply reply the_real_jesus386 • It has a bit less range than fireball, but it looks more versatile and less likely to one-shot your squishier allies lol. Fire is one the most prevailing elements in DnD, so it comes into manipulation quite a draw . This spell took thirty minutes to cast and was so taxing on the caster that he or she could not channel magical. As an action on your turn, you can repeat the same effect or choose a different one. Tidal Wave. Whichever form you choose, each light sheds dim light in a 10-foot radius. Question about the tidal wave spell. Spell Description. Available Skins. Nov 6, 2015. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. A tidal wave is a shallow water wave caused by the gravitational interactions between the Sun, Moon, and Earth ("tidal wave" was used in earlier times to describe what we now call a tsunami. " Now, obviously, that lets you make the wave smaller than those dimensions, but could you also change the shape of the wave, say, to snake around allies while hitting enemies, as long as the wave fits in the 30×10. Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Elemental Guardian – P18. Swain. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. For example, if arcane lock is cast with a 9th level spell slot, a 9th level knock will be needed to be cast in order to unlock it, and if cast at a lower level, an ability check using your spellcasting ability would need to be made. On a success, a creature takes half as much damage and isn’t knocked prone. About. On a failed save, a target takes 14d6 psychic damage and is stunned. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Control water, decanter of endless water, cleric class for healing powers and command, hold person and later geas for blood bending, and different spirirtual spells because of your bending's links to the spirit world and exorcism, robes that are shades of blue and white. You conjure up a wave of water that crashes down on an area within range. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. You conjure up a wall of water on the ground at a point you can see within range. They generally have low amplitude but a high (a few hundred km long) wavelength. The white lines are cotidal lines spaced at phase intervals of 30° (a bit over 1 hr). The area can be up to 10 metres long, up to 4 metres wide, and up to 4 metres tall. If the saving throw is successful, the.